Lexulous 2020: Puzzle Mode
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It would be great if the game gave you bonus points for exceeding "best move". That way we don't just quit when we hit best move points but look for an even higher score.
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@Jean-Pearse Thank you for the suggestion, we shall consider this.
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@lexulous I don't care if you fix my scores, I just wanted to let you know. Another little glitch I am seeing is discrepancy in the posted scores. One game said score to beat: 0 (3 tiles). On some games, the score to beat has been has been higher than the highest score. Also, I'm a decent player, but no expert, but at least twice I have beaten the highest score ... is this a matter of levels of difficulty, that is, when you are finished testing, will there be levels of challenge, and this beta level is medium challenge or something?
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This is highly addictive and I love it! Thank you! It would be nice to have an extra acknowledgement, however, when I beat the so-called "best move"! That's really fun, and it would be nice to have the game say "You beat the best move by 4 points," or something!
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@lexulous A few bugs to iron out yet. Also, what you say about scoring doesn't make sense. If I get the same score as the target, the difference is zero, yet in another game (#15 I think it was) I scored 15 for a 21-point answer.
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@Sarah-Smith-Kornhaus some initial puzzles might have the 0 score. This was rectified in later puzzles. The highest score is what our AI tool generates. We will offer bonus points for those who beat that score.
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@Lesa-Moore the score you obtain the difference between your score and the target score. If the target score is 10. You play a move worth 5. Then your score is -5.
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@Melinda-Thompson we shall implement this. Thank you.
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Could you put the definitions at the bottom again like the regular lexulous? That is one function I really like. I like this game, it is addicting, trying to figure out the words that the other person had played.
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@Steven-Papier You have to click on Tools
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Hi. Thanks for this. Things I like: they're from actual games; you're given previous player; you're given highest move (though occasionally strange that the AI doesn't find anything higher....). Things I'd like to see different: to see what the AI's play actually was, after you've played; for the scoring system to take more notice of how well you do versus potential points and less of how well the previous player happened to do; (and this is the biggy for me) to have a rating system that puts more weight on how well you do with the games you play than with how much you play. Right now it's an awful lot to do with volume of puzzles you complete, which could be one metric but it's not the one I'm interested in.... Thanks!
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@Lesa-Moore Thank you for the screenshot. This seems more of a problem due to Facebook game room. Our team will look into fixing this.
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@Lisken-Van-Pelt-Dus Nice thoughts.
- The AI is an indicative score. We will be providing bonus points if the AI's score is beaten by the player.
- Rating system will be improved.
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@Steven-Papier it is
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@lexulous Really, really love this feature. Please keep it! Still - although I love playing against a computer, the words are really "out of this world". It would be much better if you could program it to use less freaking weird vocabulary, and more "game"! The level should not be based on the vocabulary, but on the strategy.
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It wonβt let me move the letters onto the game board.