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Lexulous Word Game
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  2. Feature Requests
  3. running-out-of-time signal for opponent

running-out-of-time signal for opponent

Scheduled Pinned Locked Moved Feature Requests
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  • M Offline
    M Offline
    MapmakerE
    wrote on last edited by
    #1

    Hi @Sakamvari, is it possible to have the option of hearing the opponent's time-running-out signal? With two of my regular opp's, we have long convos and frequently add time to each other's clock, but sometimes we don't notice it running down in time, and then they lose by default. Thanks.

    S ? 2 Replies Last reply
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  • S Offline
    S Offline
    sakamvari
    replied to MapmakerE on last edited by
    #2

    @mapmakere Thank you for sharing this amazing idea. We will forward this to our development team for consideration.

    1 Reply Last reply
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  • ? Offline
    ? Offline
    A Former User
    replied to MapmakerE on last edited by
    #3

    @mapmakere Is the running out of time the same as all the other sounds where I think it is the end of game? Maybe only use it at end of game? Stop all the other sounds? I would like that.

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  • M Offline
    M Offline
    MapmakerE
    replied to A Former User on last edited by
    #4

    @betterlate1-0 said in running-out-of-time signal for opponent:

    @mapmakere Is the running out of time the same as all the other sounds where I think it is the end of game? Maybe only use it at end of game? Stop all the other sounds? I would like that.

    I'm only concerned about the one I posted about.

    ? 1 Reply Last reply
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  • ? Offline
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    A Former User
    replied to MapmakerE on last edited by
    #5

    @mapmakere ok but I am afraid to say it ..the racket in the last minute is gone. Hope stays that way

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