Not being able to reject joiners in multi-player games makes it impossible for the same group of people to play a series of games. It also makes "partners rules" games difficult.
Best posts made by algor
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Host should be able to reject joiners in multi-player games.
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RE: Raising technical concerns with Lexulous.
The Forum does not have a bugs category. Most of us have been posting bugs as new features, but that is not what a bug is.
The simplest fix for this request is to add a bugs category to the forum rather than make changes to the game site.
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1 minute timeout too short.
Sometimes it takes more time to figure out your first move. Also there is sometimes a little lag - I have had the clock read 19:40 when the board finally appears.
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RE: Friends' names at top
@lexulous By analogy, censored players should be at the bottom of the list
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When challenged to a game, the timer is not given
No way to tel if the game would be 1/0 or 60/30 or anywhere in between.
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Need to know how many tiles left in the bag
Figuring out the end game requires knowing how exactly many tiles are left in the bag, which is what the game used to show. The number it shows now it useless, especially for multi-player games.
Latest posts made by algor
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RE: Raising technical concerns with Lexulous.
The Forum does not have a bugs category. Most of us have been posting bugs as new features, but that is not what a bug is.
The simplest fix for this request is to add a bugs category to the forum rather than make changes to the game site.
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RE: Player who goes first should be random!
This change does not seem to apply to multi-person games.
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RE: After hitting play for a multiplayer game, the screen goes blank
The problem has continued to happen to me and others the past 3 days.
Note, the problem is NOT a white board, but rather that when a player attempts to join a 4 person game that was created before the player logged in, an error happens that logs the player out, resulting in a largely empty screen. There is no board, because the player never joined and the host had no opportunity to accept the player.
I am under the impression that Pat30 sent in a video of this happening several days ago.
Note that there is a workaround. The player can log back in and ask the host to delete and recreate the 4 person game while all the players are logged in. Then everybody can join.
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RE: After hitting play for a multiplayer game, the screen goes blank
@sakamvari A screen shot is this case would literally provide no information. Take it from a developer of software for over 30 years.
However, the problem went away after a day for no apparent reason. Still, I heard other players experiencing the same problem today. It may afflict me again tomorrow.
The intermittent nature also makes me suspect that the cause could be one of the random third party ads going haywire. Of course, Lexulous does not have much control over that.
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RE: After hitting play for a multiplayer game, the screen goes blank
@algor An additional observation is that after this happens, I can open another window into Lexulous and it does not complain about multiple connections, so hitting play on the multiplayer game must effectively kick me out of the site.
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After hitting play for a multiplayer game, the screen goes blank
After hitting play for a multiplayer game, the screen goes blank and the site never comes back.
This just started a few days ago. I have tried both safari and chrome on my mac with the same result. I can create a game or join a single-player game, but not a 4 player game.
I am guessing that some new code was recently added to the client-side code that goes into a loop in the case of a multi-player game when run in some browsers.
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RE: Word to be added to your list
@mapmakere, Deciding which words constitute "slurs" is a complicated "slippery slope". Consider the words gyp, negro, gook, and chink. Which, if any, are slurs that you would not play in the game?
Much simpler and consistent to just think of them as the sequences of letters that are allowed in the word game, and avoid making value judgments that will inevitably be inconsistent.
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RE: Host should be able to reject joiners in multi-player games.
It is a well known corollary to Murphy's Law that a software bug becomes more frequent over time.
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RE: Host should be able to reject joiners in multi-player games.
Some players join immediately without going through the reject/accept step. I suspect they are coming in via the mobile AP. No matter what application or website the player is using, they should still need the host to accept them.
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RE: Host should be able to reject joiners in multi-player games.
@dan-mitchell,
The problem is with newbies who join last, not "enemies" I want to keep from joining. The newby moves before seeing what the rules are (or does not even read the chat), usually ruining the game. Then you have to waste a lot of time playing the first round so you can resign, because deleting the game causes a bug where in a near-future game, the last attempted joiner cannot join because the host has deleted too many games. This clogs up the system with games that cannot be joined.
The current situation wastes more time, not less, and creates more clog, not less.
Your consistent misconceptions (one person's computer usage affecting others around the internet - HA) make me wish for a way to censor people on the forum.