Host should be able to reject joiners in multi-player games.
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@betterlate1-0 But that was then and an hour ago was an hour ago. Went from that to I could not accept invites. It was as if every accept key was frozen, suddenly I got a game ,played it and last turn there was no way for me to take a move and end the game. 3 more frozen invites, 1 said i was no played (we play regularly) and then 2 more frozen invites
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@lexulous so far, working now. thank you..true to your word
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Some players join immediately without going through the reject/accept step. I suspect they are coming in via the mobile AP. No matter what application or website the player is using, they should still need the host to accept them.
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@algor Yes... there are a few players who are able to join my game without me accepting it... it seems to be the same people. The game just starts and I have no idea if I'm not paying attention. The return of this feature is awesome, but it's not fully functioning yet. There is definitely some glitch where some users are able to jump right in.
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It is a well known corollary to Murphy's Law that a software bug becomes more frequent over time.
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@mapmakere said in Host should be able to reject joiners in multi-player games.:
@scantron Scan, I think Algor is on to something. I think it's app users. More using that way now maybe?
@lexulous Yes, I confirmed with a player who was able to just jump right into my game without me getting a request to accept... this player plays via the app and not the web version. So this glitch does appear that app users can jump right into games, and the game starts without a game accept request being sent to the game host.
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