Not being able to reject joiners in multi-player games makes it impossible for the same group of people to play a series of games. It also makes "partners rules" games difficult.
Best posts made by algor
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Host should be able to reject joiners in multi-player games.
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RE: Raising technical concerns with Lexulous.
The Forum does not have a bugs category. Most of us have been posting bugs as new features, but that is not what a bug is.
The simplest fix for this request is to add a bugs category to the forum rather than make changes to the game site.
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RE: Friends' names at top
@lexulous By analogy, censored players should be at the bottom of the list
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1 minute timeout too short.
Sometimes it takes more time to figure out your first move. Also there is sometimes a little lag - I have had the clock read 19:40 when the board finally appears.
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RE: After hitting play for a multiplayer game, the screen goes blank
The problem has continued to happen to me and others the past 3 days.
Note, the problem is NOT a white board, but rather that when a player attempts to join a 4 person game that was created before the player logged in, an error happens that logs the player out, resulting in a largely empty screen. There is no board, because the player never joined and the host had no opportunity to accept the player.
I am under the impression that Pat30 sent in a video of this happening several days ago.
Note that there is a workaround. The player can log back in and ask the host to delete and recreate the 4 person game while all the players are logged in. Then everybody can join.
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When challenged to a game, the timer is not given
No way to tel if the game would be 1/0 or 60/30 or anywhere in between.
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Need to know how many tiles left in the bag
Figuring out the end game requires knowing how exactly many tiles are left in the bag, which is what the game used to show. The number it shows now it useless, especially for multi-player games.