Navigation

    Lexulous Word Game
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. b birney
    3. Best
    • Profile
    • Following 0
    • Followers 0
    • Topics 9
    • Posts 34
    • Best 13
    • Groups 0

    Best posts made by b birney

    • RE: What do you like about Version 2? Tell Lexulous here :-)

      The Dictionary word box gives definition(s) for the last word(s) played -- appreciated, a good learning tool!👍 👩‍🎓

      posted in Feature Requests
      b birney
      b birney
    • RE: Recommend addition/removal of words

      I have played this word, albeit with some discomfort considering my family tree. Seeing this Topic in the Forum, I decided to look it up in the dictionary. Although it can be used pejoratively, if you look it up in Merriam-Webster you will see four definitions, none pejorative. So, use it in good health, just nonpejoratively! 😉

      posted in Feature Requests
      b birney
      b birney
    • RE: Move strength algorithm

      @lolamoth I agree that ZA is a better play; in fact, that is the actual play I made at that point in that actual game.
      But I don't think that the Move Strength Indicator algorithm is sophisticated enough to take that into account ... kind of what @mistertoad said in this thread.

      posted in Questions / Playing Tips
      b birney
      b birney
    • RE: What do you like about Version 2? Tell Lexulous here :-)

      The pop-up for Unseen Tiles now shows letter values, and is nice and big, much appreciated. (But it should be movable with the cursor.)

      posted in Feature Requests
      b birney
      b birney
    • RE: What do you like about Version 2? Tell Lexulous here :-)

      Also, it is cool that on the main game screen, with the Dictionary tab selected, the two-letter word list is displayed -- very handy 👍 👩‍🎓 👨‍🎓 😀

      posted in Feature Requests
      b birney
      b birney
    • RE: Tile recall

      @roymccoy said in Tile recall:

      I'll have an active arrow and still can't type a letter into the tile.

      yes, I have run into this too. But it is both rare and inconsistent, so I haven't complained, as I can't say what specifically seems to trigger it.

      posted in Questions / Playing Tips
      b birney
      b birney
    • Keep Date Stamp on My Games list

      The My Games list used to show, for each game, how many hours ago the last turn had been played. This was particularly helpful when looking at games for which it is My Turn, so that you can tell just how long it has been your turn.
      This is more useful than knowing, for example, the details of your opponent's last play.
      The display does show how many days you have left to play, but that is not as useful as knowing whether your opponent played ten minutes ago vs. ten hours ago. : 😁

      posted in Feature Requests
      b birney
      b birney
    • RE: Move strength algorithm

      @mistertoad said in Move strength algorithm:

      I did think that the Move strength algorithm might be extremely complicated to program. But now I think it simply looks at all possible words in all possible places (just an easy enough 'brute force' approach for a computer).

      Agree that it would be very complicated to be perfect.
      It sometimes indicates that there is a very high-scoring play available, such as a bingo, which just doesn't seem attainable to me.
      on the other hand, sometimes it misses a fairly obvious one. in this example, ZA shows as 100% when in fact ZAG would be an improvement. 7496714a-a822-45b1-9c55-447aa1191cd7-image.png

      posted in Questions / Playing Tips
      b birney
      b birney
    • What do you like about Version 2? Tell Lexulous here :-)

      This is posted in the Feature Requests forum because there is no other/suitable place to write about the best new features in Lex V2! So if there is one you particularly like, how about mentioning it here? Or, if someone has already posted their fondness for it, then you can just upvote 👍 their post 😁 👍
      I'll put a couple below to get things rolling.

      posted in Feature Requests
      b birney
      b birney
    • Unseen Tiles pop-up window can't be moved -- could do it in V1

      In V1, you could click on Unseen Tiles, and then move the pop-up window to the side, so that you could see most or all of the board in play. That way, you simultaneously see both the active board and the remaining tiles, which can help with strategy.
      Please keep it working like that in V2.

      posted in Feature Requests
      b birney
      b birney
    • RE: Wee problem with Dictionary vs. Play Strength indicator in Play box at lower right

      Well, I guess so. The "Play" box is red; the strength slider indicates what the word's strength would be if the word were actually valid. So there is no conflict.
      thanks,
      bill

      posted in Feature Requests
      b birney
      b birney
    • RE: 'Move Strength' - details please

      While we're on the subject, don't forget that "Move Strength" as it is currently titled, is not infallible.
      Here's an example: Move Strength not 100%.jpg
      Using the "S" still in the rack, to make SCUDS, would be worth a couple more points, so SCUD's strength is a bit under 100%.
      Interesting but no big deal 🙂

      posted in Feature Requests
      b birney
      b birney
    • RE: Small issue with shuffling tiles

      I had noticed this too. I guess having it shuffle only tiles to the left of the leftmost space could be of value, but just shuffling all the ones remaining seems more useful.
      there are lots of improved features in the new release of Lexulous, much appreciated 👍 👍

      posted in Feature Requests
      b birney
      b birney