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Lexulous Word Game
B

b birney

@b birney
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Recent Best Controversial

  • What do you like about Version 2? Tell Lexulous here :-)
    B b birney
    10 Jan 2021, 22:19

    The Dictionary word box gives definition(s) for the last word(s) played -- appreciated, a good learning tool!👍 👩‍🎓


  • Recommend addition/removal of words
    B b birney
    5 Jan 2021, 00:19

    I have played this word, albeit with some discomfort considering my family tree. Seeing this Topic in the Forum, I decided to look it up in the dictionary. Although it can be used pejoratively, if you look it up in Merriam-Webster you will see four definitions, none pejorative. So, use it in good health, just nonpejoratively! 😉


  • Move strength algorithm
    B b birney
    28 Jan 2022, 17:50

    @lolamoth I agree that ZA is a better play; in fact, that is the actual play I made at that point in that actual game.
    But I don't think that the Move Strength Indicator algorithm is sophisticated enough to take that into account ... kind of what @mistertoad said in this thread.


  • What do you like about Version 2? Tell Lexulous here :-)
    B b birney
    10 Jan 2021, 22:17

    The pop-up for Unseen Tiles now shows letter values, and is nice and big, much appreciated. (But it should be movable with the cursor.)


  • What do you like about Version 2? Tell Lexulous here :-)
    B b birney
    14 Jan 2021, 03:55

    Also, it is cool that on the main game screen, with the Dictionary tab selected, the two-letter word list is displayed -- very handy 👍 👩‍🎓 👨‍🎓 😀


  • Tile recall
    B b birney
    29 Sept 2021, 23:11

    @roymccoy said in Tile recall:

    I'll have an active arrow and still can't type a letter into the tile.

    yes, I have run into this too. But it is both rare and inconsistent, so I haven't complained, as I can't say what specifically seems to trigger it.


  • Keep Date Stamp on My Games list
    B b birney
    4 Jan 2021, 18:01

    The My Games list used to show, for each game, how many hours ago the last turn had been played. This was particularly helpful when looking at games for which it is My Turn, so that you can tell just how long it has been your turn.
    This is more useful than knowing, for example, the details of your opponent's last play.
    The display does show how many days you have left to play, but that is not as useful as knowing whether your opponent played ten minutes ago vs. ten hours ago. : 😁


  • Move strength algorithm
    B b birney
    24 Jan 2022, 18:56

    @mistertoad said in Move strength algorithm:

    I did think that the Move strength algorithm might be extremely complicated to program. But now I think it simply looks at all possible words in all possible places (just an easy enough 'brute force' approach for a computer).

    Agree that it would be very complicated to be perfect.
    It sometimes indicates that there is a very high-scoring play available, such as a bingo, which just doesn't seem attainable to me.
    on the other hand, sometimes it misses a fairly obvious one. in this example, ZA shows as 100% when in fact ZAG would be an improvement. 7496714a-a822-45b1-9c55-447aa1191cd7-image.png


  • What do you like about Version 2? Tell Lexulous here :-)
    B b birney
    10 Jan 2021, 22:16

    This is posted in the Feature Requests forum because there is no other/suitable place to write about the best new features in Lex V2! So if there is one you particularly like, how about mentioning it here? Or, if someone has already posted their fondness for it, then you can just upvote 👍 their post 😁 👍
    I'll put a couple below to get things rolling.


  • Unseen Tiles pop-up window can't be moved -- could do it in V1
    B b birney
    10 Jan 2021, 01:30

    In V1, you could click on Unseen Tiles, and then move the pop-up window to the side, so that you could see most or all of the board in play. That way, you simultaneously see both the active board and the remaining tiles, which can help with strategy.
    Please keep it working like that in V2.


  • Wee problem with Dictionary vs. Play Strength indicator in Play box at lower right
    B b birney
    13 Sept 2021, 18:05

    Well, I guess so. The "Play" box is red; the strength slider indicates what the word's strength would be if the word were actually valid. So there is no conflict.
    thanks,
    bill


  • 'Move Strength' - details please
    B b birney
    18 Dec 2021, 23:08

    While we're on the subject, don't forget that "Move Strength" as it is currently titled, is not infallible.
    Here's an example: Move Strength not 100%.jpg
    Using the "S" still in the rack, to make SCUDS, would be worth a couple more points, so SCUD's strength is a bit under 100%.
    Interesting but no big deal 🙂


  • Small issue with shuffling tiles
    B b birney
    21 Mar 2021, 18:54

    I had noticed this too. I guess having it shuffle only tiles to the left of the leftmost space could be of value, but just shuffling all the ones remaining seems more useful.
    there are lots of improved features in the new release of Lexulous, much appreciated 👍 👍

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