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    Posts made by b birney

    • What are the 370 New Words added in September 2022 to the merriam-webster Dictionary?

      the announcement is here: https://www.merriam-webster.com/words-at-play/new-words-in-the-dictionary , but I can't find the actual list of words added (or deleted, for that matter).

      posted in Questions / Playing Tips
      b birney
      b birney
    • RE: Move strength algorithm

      @lolamoth I agree that ZA is a better play; in fact, that is the actual play I made at that point in that actual game.
      But I don't think that the Move Strength Indicator algorithm is sophisticated enough to take that into account ... kind of what @mistertoad said in this thread.

      posted in Questions / Playing Tips
      b birney
      b birney
    • RE: Move strength algorithm

      @mistertoad
      yes, I fairly often find a bingo on the rack but there is nowhere to hook it, but rarely can create one using a hook when there is no bingo on the rack .👻

      posted in Questions / Playing Tips
      b birney
      b birney
    • RE: Move strength algorithm

      @mistertoad said in Move strength algorithm:

      I did think that the Move strength algorithm might be extremely complicated to program. But now I think it simply looks at all possible words in all possible places (just an easy enough 'brute force' approach for a computer).

      Agree that it would be very complicated to be perfect.
      It sometimes indicates that there is a very high-scoring play available, such as a bingo, which just doesn't seem attainable to me.
      on the other hand, sometimes it misses a fairly obvious one. in this example, ZA shows as 100% when in fact ZAG would be an improvement. 7496714a-a822-45b1-9c55-447aa1191cd7-image.png

      posted in Questions / Playing Tips
      b birney
      b birney
    • RE: 'Move Strength' - details please

      While we're on the subject, don't forget that "Move Strength" as it is currently titled, is not infallible.
      Here's an example: Move Strength not 100%.jpg
      Using the "S" still in the rack, to make SCUDS, would be worth a couple more points, so SCUD's strength is a bit under 100%.
      Interesting but no big deal 🙂

      posted in Feature Requests
      b birney
      b birney
    • RE: Tile recall

      @roymccoy said in Tile recall:

      I'll have an active arrow and still can't type a letter into the tile.

      yes, I have run into this too. But it is both rare and inconsistent, so I haven't complained, as I can't say what specifically seems to trigger it.

      posted in Questions / Playing Tips
      b birney
      b birney
    • RE: Wee problem with Dictionary vs. Play Strength indicator in Play box at lower right

      Well, I guess so. The "Play" box is red; the strength slider indicates what the word's strength would be if the word were actually valid. So there is no conflict.
      thanks,
      bill

      posted in Feature Requests
      b birney
      b birney
    • Wee problem with Dictionary vs. Play Strength indicator in Play box at lower right

      See the screen capture: there is conflict between Dictionary, which says a word (in this case, RUCON) is not valid, and the Play Strength indicator at lower right which implies that it is. The capture shows the little red/blue strength display to the right of PLAY, although it doesn't show the actual numerical value (in this case, 44%) which you see to the right of the indicator when you hover the cursor over it. But they're there 🙂
      That indicator is usually absent for an invalid word.
      This may seem like a niggling complaint but actually, I frequently use this feature of Lexulous -- it's a nice touch and is very useful as long as there's no conflict as in this case.
      7806e9ec-980e-40a1-9208-c921874b152d-image.png

      posted in Feature Requests
      b birney
      b birney
    • Play / Move Strength not working

      If you make a tentative play, and then hover over Play / Move Strength, it shows "Move Strength: NaN%". I tried closing and reopening Lex, even rebooting laptop, but it's still there :-(.

      posted in Questions / Playing Tips
      b birney
      b birney
    • RE: Raising technical concerns with Lexulous.

      @dan-mitchell or a "rants and raves" one

      posted in Questions / Playing Tips
      b birney
      b birney
    • RE: Small issue with shuffling tiles

      I had noticed this too. I guess having it shuffle only tiles to the left of the leftmost space could be of value, but just shuffling all the ones remaining seems more useful.
      there are lots of improved features in the new release of Lexulous, much appreciated 👍 👍

      posted in Feature Requests
      b birney
      b birney
    • Unseen tiles no longer working properly :-(

      The unseen tiles/vowel % line above the playing board is not working right. Often, the tile count is wrong; the wrong unseen tiles are displayed. etc. In this example, note that it shows the J is unseen, when in fact I am about to play it in JA at centre left. e86efe74-a0f1-4b4e-9955-c648f0a54d0c-image.png

      posted in Questions / Playing Tips
      b birney
      b birney
    • RE: "more completed games" goes to Stats

      @jrp32 not only that, but the old version doesn't work right either! ... it shows one of the scores in each completed game (in Archives) as 0!

      posted in Questions / Playing Tips
      b birney
      b birney
    • RE: What do you like about Version 2? Tell Lexulous here :-)

      One more:
      The Dictionary "word box" validates the word there "on the fly", as entered. So there's no longer any need to hit the ENTER key in order to get a word checked.

      posted in Feature Requests
      b birney
      b birney
    • RE: What do you like about Version 2? Tell Lexulous here :-)

      Also, it is cool that on the main game screen, with the Dictionary tab selected, the two-letter word list is displayed -- very handy 👍 👩‍🎓 👨‍🎓 😀

      posted in Feature Requests
      b birney
      b birney
    • RE: What do you like about Version 2? Tell Lexulous here :-)

      The Dictionary word box gives definition(s) for the last word(s) played -- appreciated, a good learning tool!👍 👩‍🎓

      posted in Feature Requests
      b birney
      b birney
    • RE: What do you like about Version 2? Tell Lexulous here :-)

      The pop-up for Unseen Tiles now shows letter values, and is nice and big, much appreciated. (But it should be movable with the cursor.)

      posted in Feature Requests
      b birney
      b birney
    • What do you like about Version 2? Tell Lexulous here :-)

      This is posted in the Feature Requests forum because there is no other/suitable place to write about the best new features in Lex V2! So if there is one you particularly like, how about mentioning it here? Or, if someone has already posted their fondness for it, then you can just upvote 👍 their post 😁 👍
      I'll put a couple below to get things rolling.

      posted in Feature Requests
      b birney
      b birney
    • Unseen Tiles pop-up window can't be moved -- could do it in V1

      In V1, you could click on Unseen Tiles, and then move the pop-up window to the side, so that you could see most or all of the board in play. That way, you simultaneously see both the active board and the remaining tiles, which can help with strategy.
      Please keep it working like that in V2.

      posted in Feature Requests
      b birney
      b birney
    • RE: Notes feature

      @kisswpg you could be right as I have the Pro version. Get Lex Admin on it! 🙂

      posted in Feature Requests
      b birney
      b birney