If we had a lion pit here, the best thing would be for you to jump into it.
Best posts made by roymccoy
RE: Remove the Observation Eye feature to stop annoying trolls
RE: "Meaning not found"
@sakamvari didn't reply to your question, and I don't see any reason whatever for you to send a screenshot. You could simply post a word that doesn't have a definition, and one could understand that no definition appears for it.
The reason for the lacking definitions, I imagine, is that the word list is coming from one place and the dictionary from another. Some of the accepted words simply don't have dictionary entries, at least yet.
RE: Recommend addition/removal of words
Yes, and honky, wop, spic, nigger and wetback, please. Plus I'm sure there are lots of others. I'm all for correctness, and I'm sure there are many words that have to go. Thank you Lexulous for policing the language!
RE: Bon dia - Hello in Pashto
Thank you for this suggestion, @dan-mitchell. As a retired editor at the Universal Esperanto Association in Rotterdam NL, however, I feel it would be better if I limited my Creative Corner contributions to explanations of words in the internacia lingvo. The first five that come to mind are stulta, pigra, senkompetenta, prokrastema, and ekstertema, so you may start seeing short essays from me on these words and/or others.
RE: Different versions of Lexulous?
Boo @sakamvari. Here is another case where you blow a question off with one of your standard boilerplate replies and don't answer it. @Morsoff, I suspect you can find that you're getting one version in a certain circumstance or circumstances, and the other in another circumstance or circumstances. When I click on the link in an email alert of a new move, for example, the game opens in the new version. This is because the email link is so formatted:
The v2 indicates Version 2. When I click on my browser bookmark, however,
I get the old version. If I change the bookmark to the corresponding v2 email page,
I'll always get the new version. What I'm going to do rather than change the bookmark, however, is create a new bookmark next to the old one and name both accordingly (e.g. "Lexulous 1" and "Lexulous 2"), so from now on I'll have immediate access to either version via the two bookmarks (though I already have macros for switching a game from one version to the other). Thanks for suggesting this by your question. If in your case it isn't a matter of email alert vs. bookmark, it's presumably something similar and similarly resolvable.
RE: SCORE THERMOMETER DOWN YET AGAIN
I agree completely and have consistently favored "Score strength", though I may continue to informally refer to the thing itself as the score thermometer. We could use some upvotes on this, though God knows what might prevail against the [...] of [...].
RE: Wee problem with Dictionary vs. Play Strength indicator in Play box at lower right
I don't think this is a problem, but rather simply a difference between the functioning of the score thermometer when it's your turn and when it isn't. When it's your turn and you enter a valid word, the meter turns green and you can play the word. When it isn't your turn, it will display the point yield and percentage of possible high schore whichever tiles are properly laid, but it won't turn to green as when it's your turn. I see this as appropriate, since you can't play the word when it's not your turn and so it shouldn't turn green suggesting you can. Thus no problem in my book.
What bothers me, @lexulous and @sakamvari, is the Define button's staying black and ugly until a playable word is entered in the Dictionary text field. The change to blue there is superfluous and unnecessary as the text changing from "is not valid" in red to "is valid" in green provides this information immediately and clearly. The change in state when a valid word is entered should not be a change in the color of the button, which is no help, but rather a change in its state to make Define activate so that it shows the definition or definitions when the return key is pressed.
RE: Strength meter shows 100% for both 27pt and 43pt word
I'm looking forward to sakamvari's reply after he sees the screenshots (ha ha).
In the meantime, however, you might simply accept that this happens and know that it's not just you. The meter is useful and shouldn't be removed simply because it isn't perfectly accurate. Post-game analysis is inaccurate in the same way (presumably using the same best words), but I don't think anyone would want to get rid of that for this reason.
@sparks Yes. What I don't understand is the need for vitriol which some have. It's a word game, and you guys fight like such immature people. You do realize that the other person is a real person, right? and has real feelings, and has red blood, just like you?
You guys feel good about yourselves when you behave like fools, fighting with everybody? it's like you have no self-respect.
I'm just bewildered. And I want no part of it.
Fine. Bye bye. Let us know if we can support your candidature for sainthood.
So is posting the same message multiple times and failing to delete the duplicates.
RE: Development of Scrabble rules
I've had the same feeling myself, but not anymore. I think it's kind of like the jack of diamonds ten-point bonus in the card game Hearts, adding an additional and interesting element. That is, going out becomes an extra consideration calling for a different consideration and skill. It 𝘮𝘢𝘵𝘵𝘦𝘳𝘴 to go out first, so you have to include that in your endgame strategy. You may or may not like it, depending on whether you're benefiting or suffering from it in the particular game.
RE: New game changes are horrible.
(I had to reduce the Mac 13" screenshot in Photoshop. It was only 600+K, half of the indicated maximum file size 1000+K, but I couldn't place it regardless.)
The old layour is on the left, the new on the right. Somebody might think that the new layout looks better, but somebody else may prefer the old one. There is, thus, no remarkable improvement.
The square numbers are smaller in the new layout. Why? Was anyone complaining about their size in the old one? I wasn't. The new ones look spindly, like the tile letters themselves.
A screenshot wasn't or shouldn't have been necessary for these particular two things, but okay, you can see that the rack tiles have a different form than the board tiles in the new layout. I can admit that the rounded corners are nice, but then you have to make them identically rounded on the board also.
So those are the two things for which you requested a screenshot, but now that we have one up:
– I don't like having to mentally reinterpret the shuffle/pass/swap icons. It doesn't require a major mental effort and of course one can get used to it, but there was nothing wrong with the text buttons and I prefer them – again, with the previous "Undo" rather than "Recall", which latter sounds pretentious and I don't like it.
– The blank letters on the board are now blue rather than red. I vastly prefer the red. The blue are no improvement. Please revert to red, the way it was. I don't like the fatter blue letters. Why are they bold, anyway? Was anyone complaining that they didn't stand out enough before? Why should they stand out?
– "Chat" sticks out into the board.
– Can't scroll to right.
– Arrow keys don't work.
– Can't see Settings icon, which should be on the left and the game number should link to something else having to do with the particular game or with numbered games.
– Text-size icon intrudes on chat space (can't see collision here, but they occur). Undesired, as was no problem with size of chat text before. If you want to provide different sizes, this could be changed in preferences rather than constantly taking up space with the undesired icon in the chat pane.
– The two-letter shortcut buttons are 𝘳𝘦𝘢𝘭𝘭𝘺 undesired. Please eliminate or make optional via a preference.
– "Type reply here..." has disappeared. Why? Was anyone complaining about "Type reply here..."?
– "Scribble notes here..." has nonetheless appeared. I'm sure nobody requested this joke, which is not funny after the first time it's seen and not really even then. "Notes" would suffice.
– I have previously commented on the capitalization inconsistency with lowercase "unseen" and uppercase "V". I previously mentioned the possibility of "vowels", but you could also simply eliminate the vowel percentage, which often isn't going to be useful because it doesn't say 𝘸𝘩𝘪𝘤𝘩 vowels and if someone wants to see which letters are left he/she will generally want to do that without being immediately concerned with the vowel percentage.
The new version is playable and I accept it sometimes, but I prefer the old one, will generally continue reverting to it, and hope it remains possible to do so.
RE: Displayed Word Strength
Thanks to everyone for their interesting and helpful comments. In addition to these, what has cleared the question up for me has been (1) the announcement at the end of the game, and (2) the realization that Lexulous always has the highest-scoring possible word available, since it appears at the top of the list in the game analyses. Up until now I've generally been getting one 100% word per game while my opponent hasn't gotten any, but I'll try to improve that now that I finally know that the 100% words are always there. It remains curious, however, that though I've scored 100% words, I've never seen the vertical bar completely filled.
RE: New game changes are horrible.
I already said. Specifically about the ugly black arrow, I would expect to hear something like "We'd like to keep the same green arrow but we can't, because..."
On the tile letters, another possibility (than the one already proposed, to use a size midway between the old one and the new one) might be to use a slightly bolder version of the typeface if one is available. Some typefaces have a wide range of weights, and perhaps this typeface is one of them.
RE: Displayed Word Strength
@roymccoy It seems the good folks at Lexulous have inadvertently created a new game. The heck with your opponent. Just find words with 100% strength.
I strongly remembered this comment as I was playing tonight. You nailed it: a new game and you're just looking for the big one. I had DEEIOSST, which looked like a likely bingo and there were various spots with room where I could start with just about any of those letters. Yet I couldn't bingo. Ordinarily I would have just played five or six letters and moved on, but this time I knew a bingo was available because the percentages indicated the possibility of a 75-point word. So I hassled with the rack for longer than I care to confess, finding two places where a 75-pointer was possible and trying everything I could imagine at these spots. But finally I had to give up and play the shorter word for far fewer points. When I checked the rack at https://www.wordplays.com/anagram-solver/deeiosst, it turned out there was no 8-letter bingo and the only 7-letter one was ISOETES, "sole extant genus of the order Isoetales". As I wrote to my friend and longtime opponent, I'll be beating myself up over this one for weeks, lol.
I note the upvotes for @Dan-Mitchell's suggestion that "Word Strength" be changed to "Score Strength" and that other players share his view. Nobody is defending "Word Strength", so I propose the change be made immediately, thanks.
RE: Horizontal repositioning of blank letters?
A thin black outline on the blank letters would be nice, if the resolution on the smaller-screen devices would permit that. Here are the previously displayed letters, aligned with the other letters as suggested above and with a one-pixel stroke. This was done very quickly in Photoshop and is intended only as a rough demonstration of what I'm talking about, but I think it looks pretty good regardless.
A change I have noted in just the past day or two (though it may have occurred before and I didn't notice) is that the arrow disappears after five seconds, necessitating a reclick when one wants the arrow back. I have found this to be an annoyance with no advantage, so please make it an optional preference if (for whatever reason) you want to keep it.
I was considering this an issue of game play rather than esthetics (which should placate those who deprecate the latter), but then I thought with a laugh that this could be Lexulous's response to my complaints about the ugly black arrow: just make it disappear after a few seconds! If that was by any chance the idea (which I doubt it was), sorry but it doesn't work. The arrow is in fact useful and should simply be de-uglied. It is indeed nice not to see this particular arrow, but I (we) still want an arrow.
Another explanation of the rapid disappearance of the arrow is that it can't be made to work like before with the arrow keys, so perhaps it was seen as best to get it out of sight as quickly as possible. But that isn't a satisfactory solution either.
Please excuse my digression. My immediate suggestion here is to either make the arrow transience optional, or scratch it. Thanks.