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Lexulous Word Game
  1. Home
  2. Feature Requests
  3. Timer warning for both players

Timer warning for both players

Scheduled Pinned Locked Moved Feature Requests
17 Posts 4 Posters 3.1k Views 4 Watching
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  • M Offline
    M Offline
    MapmakerE
    wrote on last edited by
    #1

    Quite a while ago, I asked if the running-out-of-time dinger could become an option for both players to hear, so when friends are playing they can warn their opponent if the opponent seems oblivious to it. At the time, you (Sakamvari I think) said the idea was a good one and it would be forwarded to the development team for consideration. Did anything ever come of that?

    PanglossP ThatGuyThere202T 2 Replies Last reply
    0
    • M MapmakerE

      Quite a while ago, I asked if the running-out-of-time dinger could become an option for both players to hear, so when friends are playing they can warn their opponent if the opponent seems oblivious to it. At the time, you (Sakamvari I think) said the idea was a good one and it would be forwarded to the development team for consideration. Did anything ever come of that?

      PanglossP Offline
      PanglossP Offline
      Pangloss
      wrote on last edited by
      #2

      @mapmakere I hope not. The warning it gives me is bad enough.

      M 1 Reply Last reply
      0
      • PanglossP Pangloss

        @mapmakere I hope not. The warning it gives me is bad enough.

        M Offline
        M Offline
        MapmakerE
        wrote on last edited by
        #3

        @pangloss Optional...with an on/off switch. 🙂

        1 Reply Last reply
        0
        • M MapmakerE

          Quite a while ago, I asked if the running-out-of-time dinger could become an option for both players to hear, so when friends are playing they can warn their opponent if the opponent seems oblivious to it. At the time, you (Sakamvari I think) said the idea was a good one and it would be forwarded to the development team for consideration. Did anything ever come of that?

          ThatGuyThere202T Offline
          ThatGuyThere202T Offline
          ThatGuyThere202
          wrote on last edited by
          #4

          @mapmakere interesting suggestion. But if your opponent seems oblivious to it and you (being the good friend that you are) want to warn them about it, then it seems likely that you are more on the ball than they are, and you probably don't need the dinger to alert you. Eh?

          M 1 Reply Last reply
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          • ThatGuyThere202T ThatGuyThere202

            @mapmakere interesting suggestion. But if your opponent seems oblivious to it and you (being the good friend that you are) want to warn them about it, then it seems likely that you are more on the ball than they are, and you probably don't need the dinger to alert you. Eh?

            M Offline
            M Offline
            MapmakerE
            wrote on last edited by
            #5

            @thatguythere202 Sometimes I do notice and add time. Sometimes they do and request time. And then there are the other times when no one notices and I get a sketchy win.

            1 Reply Last reply
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            • PanglossP Offline
              PanglossP Offline
              Pangloss
              wrote on last edited by
              #6

              I'll tell you the sound itself is unbelievably annoying. It starts it makes this ticking sound and then it stops and starts again. Who thinks of this nonsense?

              PanglossP 1 Reply Last reply
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              • PanglossP Pangloss

                I'll tell you the sound itself is unbelievably annoying. It starts it makes this ticking sound and then it stops and starts again. Who thinks of this nonsense?

                PanglossP Offline
                PanglossP Offline
                Pangloss
                wrote on last edited by
                #7

                @bonhi I cannot believe you guys haven't figured out a way to turn that annoying AF ticking sound off. It is honestly the worst. I literally just lost a game because it's non-stop ticking ticking ticking then it stops and it starts it makes no rhyme or reason. it's the most distracting and annoying and a pointless thing I've ever heard. Make it go once or something but not constantly resetting and starting again. When you see my angry email you'll know it's me, sorry but not sorry.

                M 1 Reply Last reply
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                • PanglossP Pangloss

                  @bonhi I cannot believe you guys haven't figured out a way to turn that annoying AF ticking sound off. It is honestly the worst. I literally just lost a game because it's non-stop ticking ticking ticking then it stops and it starts it makes no rhyme or reason. it's the most distracting and annoying and a pointless thing I've ever heard. Make it go once or something but not constantly resetting and starting again. When you see my angry email you'll know it's me, sorry but not sorry.

                  M Offline
                  M Offline
                  MapmakerE
                  wrote on last edited by
                  #8

                  @pangloss I like the timer! and I wish there were an option to hear my opp's too. I play longer games (10/10) and the timer seems to be every 10 mins for a few ticks. An option to hear either or both would be great.

                  PanglossP 2 Replies Last reply
                  0
                  • M MapmakerE

                    @pangloss I like the timer! and I wish there were an option to hear my opp's too. I play longer games (10/10) and the timer seems to be every 10 mins for a few ticks. An option to hear either or both would be great.

                    PanglossP Offline
                    PanglossP Offline
                    Pangloss
                    wrote on last edited by
                    #9

                    @mapmakere if you're saying you like the noise of the timer, God bless you. On occasion it might be okay but when it winds down to the last critical I guess 30 seconds or less it's really, really annoying at the worst time. It's just bad programming.

                    1 Reply Last reply
                    2
                    • M MapmakerE

                      @pangloss I like the timer! and I wish there were an option to hear my opp's too. I play longer games (10/10) and the timer seems to be every 10 mins for a few ticks. An option to hear either or both would be great.

                      PanglossP Offline
                      PanglossP Offline
                      Pangloss
                      wrote on last edited by
                      #10

                      @mapmakere I play on my Android and that annoying timer sound cannot be turned off, unless I am mute the entire phone and I don't want to do that because I want to hear the ding when it's my turn.
                      I figured out what it does, which helps a little. When there's 15 seconds left left to go it ticks for 4 seconds then it pauses for one pointless second, now we're at 10 seconds, then it ticks for another 4 seconds then it pauses another second and then it ticks for the remaining 4 seconds. It's the most annoying, pointless thing & it sounds ugly. The developers failed on this one.
                      Thanks for listening 🙂

                      M ThatGuyThere202T 2 Replies Last reply
                      0
                      • PanglossP Pangloss

                        @mapmakere I play on my Android and that annoying timer sound cannot be turned off, unless I am mute the entire phone and I don't want to do that because I want to hear the ding when it's my turn.
                        I figured out what it does, which helps a little. When there's 15 seconds left left to go it ticks for 4 seconds then it pauses for one pointless second, now we're at 10 seconds, then it ticks for another 4 seconds then it pauses another second and then it ticks for the remaining 4 seconds. It's the most annoying, pointless thing & it sounds ugly. The developers failed on this one.
                        Thanks for listening 🙂

                        M Offline
                        M Offline
                        MapmakerE
                        wrote on last edited by MapmakerE
                        #11

                        @pangloss On the laptop, at the one-minute-left mark, it bings once and I think every ten seconds after that. I play longer games which may be why it starts then.

                        PanglossP B 2 Replies Last reply
                        0
                        • PanglossP Pangloss

                          @mapmakere I play on my Android and that annoying timer sound cannot be turned off, unless I am mute the entire phone and I don't want to do that because I want to hear the ding when it's my turn.
                          I figured out what it does, which helps a little. When there's 15 seconds left left to go it ticks for 4 seconds then it pauses for one pointless second, now we're at 10 seconds, then it ticks for another 4 seconds then it pauses another second and then it ticks for the remaining 4 seconds. It's the most annoying, pointless thing & it sounds ugly. The developers failed on this one.
                          Thanks for listening 🙂

                          ThatGuyThere202T Offline
                          ThatGuyThere202T Offline
                          ThatGuyThere202
                          wrote on last edited by
                          #12

                          @pangloss Actually I do like to get the clicker when I am within a few seconds of running out of time. I play on my desktop usually, and am not sure whether my experience replicates what you hear in Android. And I haven't paid a huge amount of attention to exactly when the timer-warning sounds, how many times it clicks, etc. But I do keep the sound high enough that I can hear it (and of course my move notifications). The clicker towards the end sometimes helps!

                          PanglossP 1 Reply Last reply
                          0
                          • M MapmakerE

                            @pangloss On the laptop, at the one-minute-left mark, it bings once and I think every ten seconds after that. I play longer games which may be why it starts then.

                            PanglossP Offline
                            PanglossP Offline
                            Pangloss
                            wrote on last edited by
                            #13

                            @mapmakere Not what I am talking about, but okay.

                            1 Reply Last reply
                            0
                            • ThatGuyThere202T ThatGuyThere202

                              @pangloss Actually I do like to get the clicker when I am within a few seconds of running out of time. I play on my desktop usually, and am not sure whether my experience replicates what you hear in Android. And I haven't paid a huge amount of attention to exactly when the timer-warning sounds, how many times it clicks, etc. But I do keep the sound high enough that I can hear it (and of course my move notifications). The clicker towards the end sometimes helps!

                              PanglossP Offline
                              PanglossP Offline
                              Pangloss
                              wrote on last edited by Pangloss
                              #14

                              @thatguythere202 Desktop is different. I am talking about the Android app. It does not ding once ever, and certainly not with one minute to go. That sounds tolerable - but I just played on the computer. It made a weird chirp at 0:48 seconds and then another I think at 0:38. Not horrible (but not great). The annoying tickticktick on the app at 15, then 10 then 5 is bad. An example of programmers not really experiencing the game from the user's POV

                              B 1 Reply Last reply
                              0
                              • M MapmakerE

                                @pangloss On the laptop, at the one-minute-left mark, it bings once and I think every ten seconds after that. I play longer games which may be why it starts then.

                                B Offline
                                B Offline
                                betterlate1 0
                                wrote on last edited by
                                #15

                                @mapmakere I think a plink at about 15 sec is plenty

                                PanglossP 1 Reply Last reply
                                1
                                • B betterlate1 0

                                  @mapmakere I think a plink at about 15 sec is plenty

                                  PanglossP Offline
                                  PanglossP Offline
                                  Pangloss
                                  wrote on last edited by
                                  #16

                                  @betterlate1-0 Or even one plink every 5 seconds. But the way they have it now is just horrible not just the way it works but the way it sounds.

                                  1 Reply Last reply
                                  0
                                  • PanglossP Pangloss

                                    @thatguythere202 Desktop is different. I am talking about the Android app. It does not ding once ever, and certainly not with one minute to go. That sounds tolerable - but I just played on the computer. It made a weird chirp at 0:48 seconds and then another I think at 0:38. Not horrible (but not great). The annoying tickticktick on the app at 15, then 10 then 5 is bad. An example of programmers not really experiencing the game from the user's POV

                                    B Offline
                                    B Offline
                                    betterlate1 0
                                    wrote on last edited by
                                    #17

                                    @pangloss the sound makes me think the game is over . most annoying

                                    1 Reply Last reply
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