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Lexulous Word Game
  1. Home
  2. Feature Requests
  3. Timer warning for both players

Timer warning for both players

Scheduled Pinned Locked Moved Feature Requests
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  • M Offline
    M Offline
    MapmakerE
    replied to Pangloss on last edited by
    #8

    @pangloss I like the timer! and I wish there were an option to hear my opp's too. I play longer games (10/10) and the timer seems to be every 10 mins for a few ticks. An option to hear either or both would be great.

    PanglossP 2 Replies Last reply
    0
  • PanglossP Offline
    PanglossP Offline
    Pangloss
    replied to MapmakerE on last edited by
    #9

    @mapmakere if you're saying you like the noise of the timer, God bless you. On occasion it might be okay but when it winds down to the last critical I guess 30 seconds or less it's really, really annoying at the worst time. It's just bad programming.

    1 Reply Last reply
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  • PanglossP Offline
    PanglossP Offline
    Pangloss
    replied to MapmakerE on last edited by
    #10

    @mapmakere I play on my Android and that annoying timer sound cannot be turned off, unless I am mute the entire phone and I don't want to do that because I want to hear the ding when it's my turn.
    I figured out what it does, which helps a little. When there's 15 seconds left left to go it ticks for 4 seconds then it pauses for one pointless second, now we're at 10 seconds, then it ticks for another 4 seconds then it pauses another second and then it ticks for the remaining 4 seconds. It's the most annoying, pointless thing & it sounds ugly. The developers failed on this one.
    Thanks for listening 🙂

    M ThatGuyThere202T 2 Replies Last reply
    0
  • M Offline
    M Offline
    MapmakerE
    replied to Pangloss on last edited by MapmakerE
    #11

    @pangloss On the laptop, at the one-minute-left mark, it bings once and I think every ten seconds after that. I play longer games which may be why it starts then.

    PanglossP B 2 Replies Last reply
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  • ThatGuyThere202T Offline
    ThatGuyThere202T Offline
    ThatGuyThere202
    replied to Pangloss on last edited by
    #12

    @pangloss Actually I do like to get the clicker when I am within a few seconds of running out of time. I play on my desktop usually, and am not sure whether my experience replicates what you hear in Android. And I haven't paid a huge amount of attention to exactly when the timer-warning sounds, how many times it clicks, etc. But I do keep the sound high enough that I can hear it (and of course my move notifications). The clicker towards the end sometimes helps!

    PanglossP 1 Reply Last reply
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  • PanglossP Offline
    PanglossP Offline
    Pangloss
    replied to MapmakerE on last edited by
    #13

    @mapmakere Not what I am talking about, but okay.

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  • PanglossP Offline
    PanglossP Offline
    Pangloss
    replied to ThatGuyThere202 on last edited by Pangloss
    #14

    @thatguythere202 Desktop is different. I am talking about the Android app. It does not ding once ever, and certainly not with one minute to go. That sounds tolerable - but I just played on the computer. It made a weird chirp at 0:48 seconds and then another I think at 0:38. Not horrible (but not great). The annoying tickticktick on the app at 15, then 10 then 5 is bad. An example of programmers not really experiencing the game from the user's POV

    B 1 Reply Last reply
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  • B Offline
    B Offline
    betterlate1 0
    replied to MapmakerE on last edited by
    #15

    @mapmakere I think a plink at about 15 sec is plenty

    PanglossP 1 Reply Last reply
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  • PanglossP Offline
    PanglossP Offline
    Pangloss
    replied to betterlate1 0 on last edited by
    #16

    @betterlate1-0 Or even one plink every 5 seconds. But the way they have it now is just horrible not just the way it works but the way it sounds.

    1 Reply Last reply
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  • B Offline
    B Offline
    betterlate1 0
    replied to Pangloss on last edited by
    #17

    @pangloss the sound makes me think the game is over . most annoying

    1 Reply Last reply
    1

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