Host should be able to reject joiners in multi-player games.
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The upside of the new system is that it keeps the games list moving quickly and efficiently. It doesn't get clogged up with time wasters who post a game then forget about it, or just reject constantly for arbitrary reasons. They just need to make sure that censored people can't join your game. I do agree that it's more annoying for partners games, but at least they work.
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@dan-mitchell,
The problem is with newbies who join last, not "enemies" I want to keep from joining. The newby moves before seeing what the rules are (or does not even read the chat), usually ruining the game. Then you have to waste a lot of time playing the first round so you can resign, because deleting the game causes a bug where in a near-future game, the last attempted joiner cannot join because the host has deleted too many games. This clogs up the system with games that cannot be joined.
The current situation wastes more time, not less, and creates more clog, not less.
Your consistent misconceptions (one person's computer usage affecting others around the internet - HA) make me wish for a way to censor people on the forum.
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@algor said in Host should be able to reject joiners in multi-player games.:
@dan-mitchell,
Your consistent misconceptions (one person's computer usage affecting others around the internet - HA) make me wish for a way to censor people on the forum.
@algor Consistent misconceptions? Love the irony. Slight exaggeration there bud. I politely shared one observation regarding the new system, but agreed with you on the issues with partners games. As for the other thing you mentioned, that was @majorwordster's thread where he was talking about another player who accused him of that during their game. We all thought it was ridiculous. I'm not sure how you concluded that I was the one who came up with that silly suggestion. You may also recall that I politely responded to your other thread about tiles left in the bag, so not sure why you'd wish to censor me. And actually, you can censor people on here so feel free. Apologies if I misunderstood you. If I didn't, perhaps learn to read better before replying.
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@betterlate1-0 But that was then and an hour ago was an hour ago. Went from that to I could not accept invites. It was as if every accept key was frozen, suddenly I got a game ,played it and last turn there was no way for me to take a move and end the game. 3 more frozen invites, 1 said i was no played (we play regularly) and then 2 more frozen invites
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@lexulous so far, working now. thank you..true to your word
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Some players join immediately without going through the reject/accept step. I suspect they are coming in via the mobile AP. No matter what application or website the player is using, they should still need the host to accept them.
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@algor Yes... there are a few players who are able to join my game without me accepting it... it seems to be the same people. The game just starts and I have no idea if I'm not paying attention. The return of this feature is awesome, but it's not fully functioning yet. There is definitely some glitch where some users are able to jump right in.
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It is a well known corollary to Murphy's Law that a software bug becomes more frequent over time.
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@mapmakere said in Host should be able to reject joiners in multi-player games.:
@scantron Scan, I think Algor is on to something. I think it's app users. More using that way now maybe?
@lexulous Yes, I confirmed with a player who was able to just jump right into my game without me getting a request to accept... this player plays via the app and not the web version. So this glitch does appear that app users can jump right into games, and the game starts without a game accept request being sent to the game host.
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