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    Best posts made by ThatGuyThere202

    • RE: Strange message

      Hey admins... if anyone is listening... some jokester is hijacking people's names in the lobby and turning them all into "Ginas" or "Testicles." Weird sense of humor, amusing to some I suppose; but pretty irksome to those of us who want to play real games with real people. Can you do something about this ASAP please?

      posted in Questions / Playing Tips
      ThatGuyThere202
      ThatGuyThere202
    • Controlling who sits at our table

      Many thanks to the Lexulous team for all the hard work, and the improvements in New Lexulous that have become apparent in the past few weeks. Here is something that I think many players would like to see implemented: The ability to accept or reject players who come to one's table. (This was a feature of the old Lexulous, but these days it seems as if, when you set a table, you are obliged either to play anyone who joins it or else delete the game.) If it ends up not being possible to accept-or-reject, how about bulking up Censor so that people whom one has censored can't join one's game? As far as I can see, at present they are able to do so. Thanks again...

      posted in Feature Requests
      ThatGuyThere202
      ThatGuyThere202
    • RE: Starting A Game - Accepting Player to Your Hosted Game

      Hear, hear. This feature is one of the last remaining bits needed to make the new Lexulous work as well as the old site (with all the bells and whistles that have been added). We all know change is difficult, but by now this new place is feeling a lot like home! Just please give us the ability to accept or reject players from our tables... tyvm

      posted in Feature Requests
      ThatGuyThere202
      ThatGuyThere202
    • RE: TIBIA is allowed but not FIBIA

      @roymccoy
      "... and when you try to replace the real word Fibula
      with a non-existent word like 'Fibia,'
      your thinking is hazy like a Nebula...
      I can't think of a good rhyme for Fibia.
      Except Tibia."

      posted in Feature Requests
      ThatGuyThere202
      ThatGuyThere202
    • RE: Ratings

      @funkeymonkey so... if you play a higher-rated player and win, your rating will increase noticeably. If you play a lower-rated player and lose, your rating will decrease noticeably. But if you beat the lower rated player or lose to the higher rated player, the change in your rating (and in theirs) is more negligible. If you care about these things, check the advice about expected rating changes that the game gives you in the window that opens up when a game invitation is pending.

      posted in Questions / Playing Tips
      ThatGuyThere202
      ThatGuyThere202
    • RE: Suggestion for new text shortcut button

      @betterlate1-0 Indeed, this happened overnight. Personally I don't really feel the need for these tabs but perhaps some do. How about adding one for "I strongly suspect you have an anagram program running in the background" .... since that seems to be an oft-expressed sentiment in these games! 🤣😂😄

      posted in Feature Requests
      ThatGuyThere202
      ThatGuyThere202
    • RE: Do not like new format. Give option to return to old one.

      @middlechild7 I was pretty unhappy with this new format too, at first (several months ago). But, having played under it pretty often recently, I have come to like it a lot. It offers almost all the features we were used to in the old Lexulous, though they aren't always in the same "place." And there are some things they did not use to have: for instance, you can see a much larger number of your past games than used to be possible.
      Here is the most relevant point: Going back to the old format is not possible, NOT because of any decision made by Lexulous itself. The old game was based on an old Internet technology (I think it was "Flash"?) that has now been phased out almost everywhere else. Most browsers no longer support it. So if they had not gone and rebuilt Lexulous from the ground up, there would be no Lexulous any more. Personally I am grateful they did, and I am quite impressed by the amount of work that went into what is, after all, a free game!
      (as always, "your mileage may vary")...

      posted in Questions / Playing Tips
      ThatGuyThere202
      ThatGuyThere202
    • RE: information about other cultures

      @mistertoad I see nothing wrong with this, but on the other hand I don't see that it solves the problem, if the problem is "too many posts about travel and customs, and not enough about the game." No matter what the category is, if they keep posting this stuff it is going to be there in the "recent posts" list every day. From my perspective this makes no difference, because my usual mode of interaction with the forum is to look below the lobby and note the recent posts. Category doesn't seem to make a difference. I suppose maybe it does, for people who use the forum differently.

      posted in Feature Requests
      ThatGuyThere202
      ThatGuyThere202
    • RE: Getting rid of cheats

      @terrijay (and actually @betterlate1-0 and @Mistertoad and @ everyone) it would astonish me if Lexulous was able to institute any kind of reliable anti-cheating measures. Especially given their relatively limited resources. One factor is the wide variety of types of games and players (e-mail; snail's-pace live games; rapidfire timed games, etc.). Another is the fact that one player's "obvious cheat" is another's "how can you be so sure?". I have had people accuse me of certainty with playing at a rate that could not possibly be unaided. All I was doing was thinking up my move during the other player's turn, and typing my letters quickly when my turn came. Other players clobber me consistently because they take the game a lot more seriously and know huge numbers of obscure words (some people actually do play competitive scrabble in real-world tournaments). Good luck on getting any real curbs on cheating put in place!

      posted in Feature Requests
      ThatGuyThere202
      ThatGuyThere202
    • RE: Player avatars that others see are not what the player chose --

      @jrp32 yes. I chose the "olive" avatar and yet I think I show up as a microphone.

      posted in Questions / Playing Tips
      ThatGuyThere202
      ThatGuyThere202
    • RE: Basque!

      @pangloss yes, the Basque language is fascinating! I don't know a lot about it but maybe I could propose that we call it one of the "purest" rather than the "oldest" languages? In other words, it must certainly have evolved over the millennia, but without much influence from other languages. It doesn't seem likely that it would be unchanged from the time of Neanderthal humans. (AFAIK it's unproven whether Neanderthals had a spoken language...)

      posted in Creative Corner
      ThatGuyThere202
      ThatGuyThere202
    • RE: Sound still turns off

      @pangloss Seems as if this is now enabled. Either my settings stuck after I turned sound on, or "On" is now the default. Thanks Lexulous team!

      posted in Feature Requests
      ThatGuyThere202
      ThatGuyThere202
    • RE: Seeing Time Parameters When Challenged

      @scantron I'd very much like to see this option added, too! people keep inviting me to games and I keep rejecting them because I don't want one that is either too slow or too fast.

      posted in Questions / Playing Tips
      ThatGuyThere202
      ThatGuyThere202
    • RE: Word Request - Yakub, Yakubian, etc.

      @mistertoad my guess would be that English (or maybe "english") is acceptable as a word in certain games (in billiards one can "put some english" on a shot). Similarly, graphic artists use india ink, and when guests come over I bring out the good china: turning proper nouns into common ones! (of course I do still frequently see words being accept in the game when I had assumed they would be disallowed because of capitalization issues...)

      posted in Creative Corner
      ThatGuyThere202
      ThatGuyThere202
    • RE: Maximum # of posts

      @dan-mitchell good luck finding moderators whom everyone considers neutral! I was accused recently of "condoning cheating," so I guess I am out 😉

      posted in Feature Requests
      ThatGuyThere202
      ThatGuyThere202
    • RE: Seeing Time Parameters When Challenged

      @lexulous I have not seen a clock setting in any game invitations today... just letting you know.

      posted in Questions / Playing Tips
      ThatGuyThere202
      ThatGuyThere202
    • RE: 'Move Strength' - details please

      @mistertoad it would be astonishing to me if anyone assumed that "Move Strength" equated to "the best possible move after analyzing all possible permutations of the game ahead." Then again, perhaps some do.

      posted in Feature Requests
      ThatGuyThere202
      ThatGuyThere202
    • RE: Is this person nuts?

      @pangloss no, I agree. You're totally right, winning is (or should be) the point of games as they are normally set up. Didn't mean to suggest you ought to reset your whole style of play for their benefit. I prefer to think of such people as, not necessarily demented, but misguided .. 😉

      posted in Questions / Playing Tips
      ThatGuyThere202
      ThatGuyThere202
    • RE: How find Lex ID for playing email games?

      @mistertoad said in How find Lex ID for playing email games?:

      I think (I'll soon be told if I'm wrong LOL) that REPUTATION is just the total number of posts that a player has made.

      I'm not going to say you're wrong... but I believe Reputation also includes (or included) boosted numbers for the number of times people have "upvoted" your Forum contributions. It also used to take away points every time another player clicked a thumbs-down on one's post; but that system could be (and was) abused, and it doesn't work that way any more. More to the point perhaps, Reputation is essentially a function of Forums and not of the game site itself. Unless I am missing something?

      posted in Feature Requests
      ThatGuyThere202
      ThatGuyThere202
    • RE: Why do games end after 3 passes by same person

      @lexulous I appreciate the intent here... but when one plays short-timer games (2/0 or 2/1, as I do), speed is an essential element of the game. In a tight situation at the end of the game, passing quickly seems acceptable to me; I've won games that way and also lost them. So I would prefer not to have this three-pass-max for one player rule. Just my own opinion, of course.

      posted in Questions / Playing Tips
      ThatGuyThere202
      ThatGuyThere202