@dan-mitchell said in Two simple and obvious things that presumably would be easy to implement but likely won't be:
@roymccoy You were recently peeved because there's now a simple arrow in the chat boxes instead of an 'enter chat' message, or something along those lines.
Thank you for beginning your latest snide denigration with a straw man so blatant that you discredit yourself without my having to say a word (though of course I will, since I always have such a good time here). The "arrow" you refer to is the send icon, whose function is less immediately clear than "Send" was previously, but icons vs. text buttons wasn't the issue on this. It was rather the rank inconsistency of the text-entry fields in the three panes: nothing, Type a word here (without ellipsis), and Scribble [cringe] notes here… (with ellipsis). I appropriately proposed that these be made properly consistent. If the word "reply" is a problem, they could then be Type chat here, Type a word here and Type notes here, respectively. In any event I wasn't simply peeved, but offered a concrete and sensible suggestion that should have been immediately accepted and implemented. There should generally be more action and more flexibility. Would anyone have minded Type chat here, Type a word here and Type notes here? I doubt that very much. I also very much doubt that anyone would mind the return of the (functioning) permanent green arrow or the gold star. Etc.
You seem to get annoyed by the most trivial things.
That's what sloppy people always say in defense of their inattention to detail. I've heard it before, always from slobs.
Not sure how serious you are anyway but just try and chill out and enjoy the game.
How about I don't tell you what to do and you don't tell me what to do. Deal?
The basic gameplay is working fine
That depends on how you define "fine". In any event there are serious problems with the gameplay, whatever you blithely say. The arrows don't work. The transient arrow is ridiculous (and there's still been no defense of it). "There are [...] people who can't place tiles." These are serious impediments involving basic gameplay.
and the old version ain't coming back.
Look again: it's still there, and thank God for this at least in regard to game analysis (PLEASE RESTORE WORD ROLLOVER IMMEDIATELY IF THE CURRENT PROGRAMMER KNOWS OR CAN FIND OUT HOW TO DO IT, THANK YOU LEXULOUS).
There are more serious issues that need addressing i.e. people who can't place tiles, people not receiving email notifications, people who can't chat and so on. And then there are a few extra legit bugs that need sorting out.
Do tell. I haven't been like you and pooh-poohed any of these. The glass is half-full and half-empty, that's indisputable. You have your marvelous opinion, great. Mine is that Lexulous's first priority in making the new version should have been to recreate the old one, and then jump in with the bright ideas. As it is, they've got something that's buggy by your own admission, perhaps irremediably so though let's hope not. And yet, as I've said before, it's been presented as a definitive release rather than a beta version, and we have to learn to like it. I like some of the things about it, but it should have remained principally in beta and still be in progress, rather than be out there with the attitude, accepted by you, that this is the way it is and the way it's going to be, so there.
Since you've occasioned such a digression here, I'll repeat my second suggestion (the first one already having been implemented):
[W]hen we type a word that turns out to be acceptable in the Dictionary tab, we often want to see its definition (whether it exists or not, as it often doesn't). The Define button is nice, but why should we have to mouse to it? Why shouldn't the return key give us the definition (or indication of its lack) when the Define button is active? One would think this also should be a piece of cake and immediately implementable.
Thank you again Lexulous. Buzz off Dan Mitchell.